“So scouts become super-important later in the game, because they're the things that detect if there's a giant murder squad waiting inside of the treeline to kill you.”
“Scouts now can see into stealth forests,” Isgreen explains. Yes, you heard that right stealth is finally here! And this could give the underused and oft-neglected scout units a game-changing role. One of the most exciting reveals in the preview are stealth units and stealth forests.
Now, we played with that formula quite a bit across the different civilizations, but we always wanted to make sure that those three categories were represented in a way that people could totally understand because it is kind of the staple of what makes Age of Empires, ‘Age of Empires’” “We wanted to make sure that there was always the triangle between Pikemen, ranged units, and mounted units that you've pretty much had in all the Age of Empires games.
“There still will be generic units,” says Isgreen. Though great effort has been put into making civilizations more unique, generic units also remain. Your units can scale walls and defend from them too. It appears the team has heard you loud and clear and siege combat is indeed included. One of the most often requested additions fans have wanted to see in Age of Empires 4 are better siege options. (Image credit: Xbox Game Studios) Units and combat